Having dealt with time-travelling undead ogres, the party headed south to the Bloodtower, politely ignoring the Warlord's suggestion that they institute a "scorched earth" policy.
While most of the journey was uneventful, as they were passing through a wooded area Mouse spotted several figures lying in ambush ahead and called a halt. The Warlord immediately charged into the trees and flung a large Dragonspawn into the open for the others to attack. Several Dragonborn warriors and a mage emerged to fight them, but Chuck drew off most of them with an illusory pile of gold they were compelled to stay near. While the soldiers were bombarded with area attacks by the two arcanists, the martial characters dealt with the Dragonspawn and its friend, and the Dragonborn mage who found his fire spells ineffective against many of the party. Cat took the brunt of his attacks before retreating, with the wall of fire he threw up barely hurting the Drow at all. His attempts to flee were curtailed and the Warlord finished him off. The three remaining soldiers were easily dealt with, being still too attracted to the magical treasure to provide much of a fight.
Chuck found the mage's gloves to be of great interest - increasing the range of teleportation effects on others as well as providing an additional repulsion effect. The party pressed onwards.
OOC notes: The first was actually quite long and felt like it dragged a bit, but the players at least dealt with the not-particularly-a-threat effectively. For easing us back into gaming after the break it did well enough.
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