The party continued exploring the Small Dungeon of Koptilla and found one more chamber. Past an ugly statue of some rock-like monster, there was a large column of crackling blue energy flanked by two Blaspheme Imperfects. A small secondary chamber could just be seen at the back, with some sort of glowing symbol on the wall.
The party decided to mostly stay outside. Chuck tried to keep the blaspheme away from them and Mouse and the Drow started damaging them heftily. A large undead ogre emerged from the secondary chamber and teleported the Warlord towards him. After destroying one of the blasphemes, only to have it reappear from the energy column, the party realised they needed to shut that down. Chuck ascertained it was pure necrotic energy, and the Warlord made his way to the back to investigate the thing on the wall. It was a tile, the symbol of Ogremoch glowing with necrotic energy on it. The Warlord wrenched it from the wall before he was drawn back into the fight. The fight was turning into a long one, as the blaspheme regenerated (but rarely got to do any damage) while the ogre swept everyone to the floor with his flail (including himself on one memorable occasion, thanks to the Drow's Chaos Link spell). Eventually, Chuck got to examine the tile and concluded it was the key that was generating the column of necrotic power and, hoping that it wouldn't just explode, flung it into the swirling mass of energy.
It imploded, drawing sparks of blue energy from the ogre and the remaining blaspheme. The two undead then continued to "leak" energy and could only move very slowly, ensuring the party were able to finish them off. A careful search of the chamber turned up a magical silver headband that could attack opponents with merely a thought. Exhausted and depleted of resources, the party decided to rest there.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment