Thursday, December 2, 2010

The Campaign With No Name - Dec 1st

After dealing with the vampires, the party returned to the inn to demand free food, booze and praise for liberating the townspeople. That night, most of the party wake up the sound of someone exclaiming "Yes!" quietly and then teleporting away, while the Warlord, whose grip Dungeon Master had just snatched his staff back from, slept on soundly.

In the morning, with no idea where to start hunting down the fugitive DM, the party examined their map again and decided to head out to Mad Maldek's Tomb and from there to the Catacombs of Koptila, and circle round back to the coast, visiting the points of interest on the way and hopefully collecting a lot of Treasure/Undead Tax.

They arrive at the tomb and head down some stairs to the small entranceway whereupon they discover a couple of large stitched together corpses guarding the doorway. They attack and manage to pin in the cadaver golems and destroy them without taking too much damage. Heading through the doors, they come to a large space set out as a very messy laboratory of some sort. Along with another golem, there are four putrescent zombies, a skeleton wielding what appears to be a spine, and a floating jar containing a brain preserved in some sort of liquid. As the fight starts, the skeleton turns out to be quite deadly with its spine-flail, and most of the party concentrate on that while Chuck deals with the zombies easily. The floating brain-in-a-jar sends a sparkling ray of psychic energy towards Mouse and causes her to turn her bow and arrow on the Drow causing him quite a lot of damage before she is finally able to shake the effect off. The Warlord charges the brain and hits, only to find himself teleported back across the room. But despite these set-backs, the heroes prevail as always, and find a pair of magic boots and a large sapphire to take as loot. Chuck also investigates the scattered notes and concludes that while the now definitely dead Maldek was indeed quite mad, he had made progress on the creation of golems from cadavers as well as preserving his brain after his body had begun to fail. The appropriate papers are taken, in case they are of further use.

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